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How man players is this? I assume best played with 3 or more? (already including the host)

I think it really works better with more people than that, ideally 10 or more players. When we tried with 6 players, it worked but wasn't quite enough people. 

Hi Nick! I was wondering, as I set up a Discord channel for a game, I'd like to have a stickied post with some rules/regs/info. Is it OK to copy/paste your text directly, or would you prefer that I rewrite/rephrase the info? Thanks!

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You're absolutely allowed to. As long as you give some credit, so that users know who wrote the text, then I'm fine with you copying and pasting chunks. If you post vast swathes of the game text, then make sure you include the Creative Commons license and credit that are found at the end of the document.  I'm not going to sue any human being over this game, though.

Awesome, thanks! I will absolutely include your info and the CC info as well!

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I love this! There's one thing I'm left unclear on after reading it, though: at what stage are the clues invented, and who does that? A few examples would help clarify a lot.

Is it like, treasure hunter asks question, EM secretly answers yes or no, treasure hunter invents clue that explains in-game how they learned that fact?

The EM has primary responsibility for this narration. But in practice, either the EM or the treasure hunter can describe things. Just as when you're playing other RPGs, sometimes the GM describes what happens when a PC attacks a goblin, sometimes the player does. Probably different groups will find different ways that they think are comfortable: some favoring the EM as storyteller, some the other players, some treating this as purely a guessing game and not an RPG at all, so having very few fictionalized details. I think that all should be fine, so long as everyone's on the same page.