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It is somewhere in the Middle Ages, but not the real historical time. The existence of magic has caused changes large and small throughout European society. Though some grumble that magic is the work of the Devil, the Pope has given permission to magi to continue their experiments, so long as they are confined to covenants. The hope is that magic can thus be contained in a place, far from the rest of medieval society.

A covenant usually consists of several magi, their companions, and several servants to keep the place functioning. Every covenant choose for themselves how to live, but each is a haven for outsiders and misfits that cannot fit into the strict hierarchies of medieval society.

Within the covenant, magi research magic spells that can have tremendous effects on the world. But magical research is a slow, subtle process taking months or years. And as they labor away on these spells, life goes on. People grow old and change, problems arise for the covenant to deal with, and the world may be a different place by the time a spell is completed. 

This game is a story about once such covenant, and the changes it experiences over the course of years, ideally all told in a few hours of gameplay. You’ll need 3-7 players (4 or 5 is probably best), a lot of notecards and writing utensils, the print-and-play magic cards, and a copy of the Wheel.

This game is heavily inspired by Ars Magica, originally created by Jonathan Tweet and Mark Rein*Hagen, and Grasping Nettles by Adam Bell. I tried my best to make this game coherent, but familiarity with one or both those (no doubt much better) games might help to understand this one.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authornickwedig
GenreRole Playing
Tagsgenerational, GM-Less, Magic, Medieval, story-game, Tabletop role-playing game

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Click download now to get access to the following files:

florilegium wheel.pdf 832 kB
florilegium.pdf 1 MB

Comments

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(1 edit) (+1)

Great game I now want to play. Troupe play is cleverly integrated into the pacing / focusing wheel, which itself gives an ancient, velvety feel to ritual magic. Community based play and rituals as projects also reminds me of The quiet year (Alder). The writing and layout are smooth too… Once again, well done!

Hey there,

saw your game and wanted to take a quick look as it sounded interesting. But unfortunately the pdf seems to have rendered wrong, maybe some export settings messed up depending on your software that created the pdf. Anyway I can only see a super thick font, unreadable in that sate and also big blobs of colour all over. Might want to take a look and reupload the pdf, thanks!

I will have to investigate and try some different settings when I get a chance. Did you try with a different PDF viewer? It looks fine to me, but I know that Firefox renders things differently than Adobe, etc. and that might be part of the issue.

(+1)

Yes, you're right! A dedicated PDF viewer worked out fine. Weird that the firefox integrated viewer is not capable of that.